Posts Tagged ‘press’
Image: Joyride Labs - The Team - Working Hard™
Time for a photo of the team (see above)! We took it for a German-language indie games blog that put up a profile of Joyride Labs. As you can see, we are working hard at delivering the best possible black-pink ear platformer experience to you and the rest of the planet!
So why are we taking so long to deliver?
- Both Sönke and I have been working on another open source project (that has nothing to do with games).
- Florian started working a full-time job in the south of Germany making 3d visuals and is enjoying the regular life style for a change. :)
Image: Nikki and the Robots S1E2 getting a test run at Indie Dev Meeting 0.1 in Berlin
Image: Nikki and the Robots S1E1 test-played during pd-berlin at Berlin Linux User Group
We have been showing our game around off-line (see photos above). If you have been keeping track of the previous release versions, there are a few changes so far, that will make it into the next free/open source version.
- We added the first pieces of in-game music (8bit Tidbit 2 by chadsicle in the free part).
- Performance increased, bugs fixed...
Life lesson learned: do it like Blizzard and don't set a release date!
Here is the new Nikki and the Robots 0.5 Beta(!) release (download here).
We're working on a preorder web page, which is open source under AGPL and hosted here.
The changes explained in the video (and some that were left out) are as follows:
- Info terminals instead of text bubbles in tutorial
- Falling tiles take a little longer to start falling
- Batteries have a little less mass
- Switches are easier to trigger
- Added laser robots and laser endpieces
- Cannon-robot sounds
- Boost sound for jetpack robot
- GUI/OSD and Controls:
- Added keyshints in game mode
- Allow configurable game keys (jump and context) to control the menu
- Main menu will notify you about the availability of the story mode
- Mac OS X: default jump key is space
- In-game OSD shows total number of batteries in level
- "..."-bubbles when nikki can start npc/computer monolog
- Added "retry level" menu item to failure menu
- Added retry-option to pause menu
- Level editor:
- Added gray level template
- Better layer insert and delete control
- Game art sources added to source code repository
- Bugfixes on Linux, Mac OS X and Windows that prevented many users from running the game
Episode 1 of the story mode is ready to be released and we are very excited! This will also mark the first public beta version.
We will start selling the story mode using a pay-what-you-want model, which is strongly inspired by the Humble Indie Bundle (which on the other hand was inspired by a World of Goo sale). After one week we will then set a fixed minimum price.
When you buy the game, you pay for the game as it is, but will also get all further episodes and updates for free. With each further episode, however, the minimum price will increase for new buyers of the game. The sooner you buy, the less you pay, hooray! This is similar to the Alpha-Beta-1.0 price increments of Minecraft.
Right now we are working hard on the presale website and we hope to be able to release Nikki and the Robots' story mode until mid February.
In the next post we will tell you some more details about episode 1, in which Nikki's great adventure begins to unfold.
We want to allow to preorder the storymode very soon but before talking about business plans, let's take a look at the levels in the story mode first!
We used some of the level contest entries as a basis to create story levels. Lootninja by sauer2 for example:
Some of the steps when "upgrading" a level are the addition of...
... and new content in general. Most "upgrade levels" are larger and require more time to do a 100% run than the originals.
Here is a big screen of a different, jetpack robot-heavy level, which is not based on a contest entry:
We're nearly done with all the levels for episode 1 but some bugs, the preorder website and paypal integration will probably not allow us to release before January...
Indie Connect Prelude. One step of an effort to nurture and build the Indie Games Scene in Berlin, Germany. We will be there.
What? Developers talk (English language) and everybody plays games.
When? This Friday, starting 18:30ish (aka "like 6:30 PM") GMT+1.
Game developers will talk about developing games. For example team GameStrom will introduce their game design brainstorm events, Anjin Anhut will tell us how to "Just do it!" and Christiaan Janssen and I will talk about Game Development Jams in general.
You will be able to play the latest Nikki release and other indie games as part of an exhibition.
So if you're in Berlin or close and haven't played Nikki and the Robots yet or would like to meet one or two of the game's developers, do come!
PS: It's free of charge and no registration required.
The winners are
- Julian (for Greed) [Shirt + Game]
- sauer2/C. Hackenberg (for lootninja, hanoi, powergrid and obstacles) [Shirt + 4xGame]
- Jukkeri (for Trick Series 02) [Shirt + Game]
- pixma (for robopractice) [Game]
- 2048 Terrabit (for Robot Race) [Game]
- Marius Ghita/mhitza (for stairway to heaven) [Game]
- 3sdras (for Geronimo) [Game]
New in 0.3.3:
- Added 30 levels from the first level design contest (in standard levels/03-contest1)
- Jetpack robot physics tweaked again
- Level names are now sorted correctly
PS: you can download the levels without changes here.
I'm afraid we have to stretch the "in about ten days" which I wrote eleven days ago to (hopefully just) 14 days. We decided on the ten winning levels but can't make windows and os x releases before monday.
Sorry for the delay, we'll try to make it worth it. :)
The levels we received so far made us want to give a little more in return, so we'll throw in two more shirts for the best level designers.
For rules, check out this announcement.
We only have two shirt styles, so if anybody has ideas for new stuff to print, let us know.