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Nikki and the Robots

Here we write about Nikki and the Robots development and other news. Be sure to subscribe! Visit our reddit forum and join IRC for even more info!

Posts Tagged ‘nikki’

Nikki's Community Level Statistics

Tuesday, July 5th, 2011

At the time of writing, there are approximately 64 hours left if you want to submit levels to the level design contest to win one of three T-shirts and pre-orders of Nikki and the Robots.

We received 23 user-made levels so far (get all of them here or here) and I took a look at how many robots, switches, batteries and objects in total are in them.

Contest 1 Level Table 2.5

Contest Levels 2.5 - See as real table here

My feeling was that robots were under-used in the contest. The statistics show that I'm wrong. What surprised me however is the average 530 objects per level (the current average object count in levels shipped with Nikki and the Robots is 170). Makes me feel lazy. :)

We have been tweaking physics and controls lately in preparation for the next release. (check out this horrible recording of horrible jetpack test physics :) ).

I'm curious if the last days of the contest will spawn many awesome levels. I guess I have to hope for bad weather..

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Three Shirts (contest ends when July 7th ends)

Sunday, July 3rd, 2011
 
("When July 7th is over everywhere" would be another way to describe it.)

The levels we received so far made us want to give a little more in return, so we'll throw in two more shirts for the best level designers.

Three Nikki Shirts

So submit cool levels before July 7th is over and win one of three shirts and one of ten pre-order copies of Nikki and the Robots. :) Check out the previous entries here and here.

For rules, check out this announcement.

We only have two shirt styles, so if anybody has ideas for new stuff to print, let us know.

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Nikki's Second Batch of 9 Contest Levels

Friday, June 24th, 2011

On June 6th we started a level design contest. July 7th is the deadline and everybody is welcome to submit as many levels as they like via email, webchat or forum. Text and video tutorials are available.

Since releasing the first batch, we received nine levels (one of them in two versions):

Nine Nikki and the Robots levels

To test them, you have to unzip the archive [mirror 1 | mirror 2] to the following directory:

WINDOWS: %APPDATA%\nikki-free-levels\userLevels\

LINUX/MAC OS X: ~/.nikki-free-levels/userLevels/

Just copy the path into Explorer's (CTRL + L) or Filer's (CMD + SHIFT + G) location bar to enter that directory.

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Nikki's First Batch of 10 Contest Levels

Wednesday, June 15th, 2011

On June 6th we started a level design contest. It runs until July 7th and everybody is welcome to submit as many levels as they like. Text and video tutorials are available.

We received ten levels so far via email, webchat and forum:

Nikki's first 10 level design contest submissions[full size]

To test them, you have to unzip the archive [mirror 1 | mirror 2] to the following directory:

WINDOWS: %APPDATA%\nikki-free-levels\userLevels\

LINUX/MAC OS X: ~/.nikki-free-levels/userLevels/

Just copy the path into Explorer's (CTRL + L) or Filer's (CMD + SHIFT + G) location bar to enter that directory.

There are also some user-made levels that are not part of the design competition:

Looking forward to more submissions!

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No More Slomo (0.3.1)

Saturday, June 11th, 2011

Nikki and the Matrix 1999

A nasty slow-motion bug has been removed by rewriting a bit of clocked, our Haskell timer library. The bug was noticeable on many Windows systems but Linux and OS X were also affected in some cases.

Just use the "update" main menu option to get the latest release or download it here.

Furthermore, we added a battery counter and made time and battery counters prettier:

Pretty UI Elements for Nikki

Let us know if anything is broken on our bug tracker, forum or via email.

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Nikki's First Open Level Design Contest

Monday, June 6th, 2011

We're starting our first level design competition! Fire up the editor and create something amazing!

We will pick 10 winning level designs (possibly even more), whose creators will each receive a free copy of Nikki and the Robots (the full game), and they will be included in the game's credits.

One Three of the level builders will also win a fancy Nikki and the Robots t-shirt!

Our level editor is easy to use and we have made a short tutorial [links: GDocs | Readability | IndieDB] and an instructional video [links: Vimeo | YouTube | IndieDB].

You can send us your levels via email, upload them to a hosting site and send us the links, or you can post them to the forum. For hosting files we recommend box.net, dropbox.com or mediafire.com.

In your submission, please include:
  • Name (for attribution/credits)
  • Email address (for contact)
  • The phrase "These levels are licensed under Creative Commons Attribution Unported 3.0" (CC BY)

The winning levels will be included in updates of Nikki and the Robots. We will also create retouched versions with additional graphics and content and then include these levels in the story mode of the full Nikki game.

Authors will be given notable attribution both in the game and on our website.

No Clones Allowed!No Clones Allowed!

Everybody is welcome to submit as many original levels as they like. Allow other games to inspire you - we all do - but no clones, please. :)

This competiton ends on July 7th 2011.

If you have any questions about the contest, please feel free to contact us via comments, email, forum or the freenode #nikki chat room (Lurk! We're bound to appear sooner or later). PS: we have a German language version of this announcement here.

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Making Levels for Nikki and the Robots

Sunday, June 5th, 2011
Arrows for the Level editor Tutorial

Arrows for Tutorial

We made a short tutorial for Nikki's  editor with instructions on how to create, navigate and save levels and place robots, tiles and other objects.

You can also browse the tutorial on IndieDB or via Readability.

We made a video tutorial as well:

[links: Vimeo | YouTube | IndieDB]

Only a little bit.. and the level competition can start.

Got any questions about the editor? Want to show off your first creations? Use the comments, email us or post to the IndieDB forums!

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Nikki 0.3 "Edward"

Friday, June 3rd, 2011

Nikki and the Robots 0.3 is out! [get it here] Soon we will start a level contest which is why we gave this release the name "Edward".

We decided to abandon batteries as energy source for robots to avoid slow pace and annoyingly repetitive gameplay. Instead Nikki's targets are:

1. Collect Batteries

standard

(as many as possible)

2. Use Robots

robots

(they do not require ⌁energy)

3. Press Switches*

switch

(to complete levels)

Collecting battery cells will serve high-score lists and <SPOILER>in the story mode it will allow for progression; a certain amount of batteries will be needed to enter the next part of the game</SPOILER>. We will explain the meaning of switches another time..

Battery Counter In-Game

0.3 Changes include:

  • Battery counter and timer inside levels
  • High-score display in level selection and level-end screens.
  • Bugfixes! One of the most horrible ones prevented linking robots to terminals in the editor.
  • Player-configurable controls
  • Death zone (lower limit for levels)

The level competition will start soon and it will affect the future development of Nikki greatly, so please test-ride this release [again, get it here] as hard as you can! Bugs go to Launchpad or our IndieDB forum (did we tell you we got a forum?).

Level editor tutorials will be released very soon as well!

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