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Nikki and the Robots

Here we write about Nikki and the Robots development and other news. Be sure to subscribe! Visit our reddit forum and join IRC for even more info!

Posts Tagged ‘nikki’

Upgrading Levels for the Story Mode

Sunday, December 18th, 2011

We want to allow to preorder the storymode very soon but before talking about business plans, let's take a look at the levels in the story mode first!

We used some of the level contest entries as a basis to create story levels. Lootninja by sauer2 for example:

Original Lootninja Level
Original Lootninja Level, as included with the latest release

Upgraded Lootninja Level
"Upgraded" Lootninja Level

Some of the steps when "upgrading" a level are the addition of...

Upgraded Lootninja Level Terminal
background, skyline and info/data terminals...

Upgraded Lootninja Level NPC & Shadow
shadows and characters...

A Secret!
hidden areas...

... and new content in general. Most "upgrade levels" are larger and require more time to do a 100% run than the originals.

Here is a big screen of a different, jetpack robot-heavy level, which is not based on a contest entry:

Nikki Jetpack Intro
Codename "Jetpack Intro" (1920x1200)

We're nearly done with all the levels for episode 1 but some bugs, the preorder website and paypal integration will probably not allow us to release before January...

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Scaffolding and Re-Inventing Tiles...

Monday, December 12th, 2011

Scaffolding in Nikki and the Robots

Scaffolding, scaffolding, scaffolding...

46 days of no updates...

One of the decorations we use in story mode levels is a scaffolding tile set. Today, I spent some time trying to find an alternative look, which would look better in a single-row/column line of these tiles. I ended up using the original set.

I uploaded the set of alternative 64px scaffolding tiles to OpenGameArt, hoping it will serve some other purpose.

In the next blog post I will tell and show how the story mode levels differ from the freeplay ones.

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Nikki at Indie Connect Prelude

Wednesday, October 26th, 2011
Indie Connect Prelude Oct 2011 with Nikki and the Robots

Indie Connect Prelude. One step of an effort to nurture and build the Indie Games Scene in Berlin, Germany. We will be there.

What? Developers talk (English language) and everybody plays games.

When? This Friday, starting 18:30ish (aka "like 6:30 PM") GMT+1.

Game developers will talk about developing games. For example team GameStrom will introduce their game design brainstorm events, Anjin Anhut will tell us how to "Just do it!" and Christiaan Janssen and I will talk about Game Development Jams in general.

You will be able to play the latest Nikki release and other indie games as part of an exhibition.

So if you're in Berlin or close and haven't played Nikki and the Robots yet or would like to meet one or two of the game's developers, do come!

PS: It's free of charge and no registration required.

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Windows bugfix: libstdc++-6.dll was not found

Thursday, September 22nd, 2011

core.exe: libstdc++-6.dll not found

If you see above error message when trying to run Nikki and the Robots, please download libstdc++-6.dll here and unzip it to the nikki\ directory or alternatively download the game again - the problem has been fixed in the latest release for Windows.

PS: the updater won't restart the game on Windows! (Also fixed in the new release.)

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Nikki 0.4: cannons, sounds, sharing and downloading levels

Tuesday, September 20th, 2011

Download and Upload Nikki Levels!

Video: 0.4 changes [Vimeo | YouTube]

We released Nikki and the Robots 0.4.0 (0.4.1.1 actually), which you can download here or via in-game updater.

The new features are:

  • New robot: Cannon! It shoots cannon balls that disappear after 10 seconds
  • Players can download and upload levels in the main/editor menus
  • Author name and license agreement added for saving/uploading levels
  • Sounds added for menu, jumping, buttons and batteries
  • Last level switch to be pressed now blinks green
  • Added "transient" switches (won't stay pressed)

Some news not directly related to the release:

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Nikki Contest Winning Levels + 0.3.3

Monday, July 25th, 2011

The contest results are in! And a new update, which you can download or get using the in-game updater.

[video links: Vimeo | YouTube]

The winners are

  • Julian (for Greed) [Shirt + Game]
  • sauer2/C. Hackenberg (for lootninja, hanoi, powergrid and obstacles) [Shirt + 4xGame]
  • Jukkeri (for Trick Series 02) [Shirt + Game]
  • pixma (for robopractice) [Game]
  • 2048 Terrabit (for Robot Race) [Game]
  • Marius Ghita/mhitza (for stairway to heaven) [Game]
  • 3sdras (for Geronimo) [Game]
Congratulations to the winners and thanks to all who submitted levels!

New in 0.3.3:

  • Added 30 levels from the first level design contest (in standard levels/03-contest1)
  • Jetpack robot physics tweaked again
  • Level names are now sorted correctly

PS: you can download the levels without changes here.

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Nikki contest results on Monday

Saturday, July 23rd, 2011

Nikki and the Robots Time

I'm afraid we have to stretch the "in about ten days" which I wrote eleven days ago to (hopefully just) 14 days. We decided on the ten winning levels but can't make windows and os x releases before monday.

Sorry for the delay, we'll try to make it worth it. :)

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New Patrol Robot & Controls in Nikki 0.3.2

Tuesday, July 12th, 2011

Soon after the end of the first level contest we released Nikki and the Robots 0.3.2, which you can download here or via the update menu option of your copy.

[video links: Vimeo | YouTube]

The new features are:

  • New Patrol Robots, which will make Nikki fail the level when touched
  • Jetpack Robots are more forgiving and easier to control
  • No more editor crashes when Nikki has not been added
  • Signature checks for updates (heightened updater security - not gameplay-relevant)

A few words about the contest judging: we will announce the winners in approximately ten days. We received some last-minute levels and are very thankful to all level builders who shared their works.

Nikki and Patrol Robot

Patrol Robot

We hope that the Patrol Robot is fun to work with. You can get in touch with players and builders on IRC and the forums.

PS: The robot compendium has been updated both in our tutorial and on IndieDB.

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