Posts Tagged ‘community’
LINUX/MAC OS X: ~/.nikki-free-levels/userLevels/
Just copy the path into Explorer's (CTRL + L) or Filer's (CMD + SHIFT + G) location bar to enter that directory.
There are also some user-made levels that are not part of the design competition:
Looking forward to more submissions!
We're starting our first level design competition! Fire up the editor and create something amazing!
We will pick 10 winning level designs (possibly even more), whose creators will each receive a free copy of Nikki and the Robots (the full game), and they will be included in the game's credits.
One Three of the level builders will also win a fancy Nikki and the Robots t-shirt!
- Name (for attribution/credits)
- Email address (for contact)
- The phrase "These levels are licensed under Creative Commons Attribution Unported 3.0" (CC BY)
The winning levels will be included in updates of Nikki and the Robots. We will also create retouched versions with additional graphics and content and then include these levels in the story mode of the full Nikki game.
Authors will be given notable attribution both in the game and on our website.
No Clones Allowed!
Everybody is welcome to submit as many original levels as they like. Allow other games to inspire you - we all do - but no clones, please. :)
This competiton ends on July 7th 2011.If you have any questions about the contest, please feel free to contact us via comments, email, forum or the freenode #nikki chat room (Lurk! We're bound to appear sooner or later). PS: we have a German language version of this announcement here.
Arrows for Tutorial
We made a short tutorial for Nikki's editor with instructions on how to create, navigate and save levels and place robots, tiles and other objects.
We made a video tutorial as well:
Only a little bit.. and the level competition can start.
We flexed our brain muscles for some new ideas to ensure that Nikki and the Robots will be as complete and charming as we are anticipating, without pushing the release date into 2012+. The plan to create four episodes and then sell them has been dropped in favor of a new release concept, which emphasizes an open development philosophy and community involvement:
This development strategy of Nikki and the Robots is based on the following:
- Community Levels Everywhere: Nikki will feature a level server to exchange community levels created with the editor. We will pick the best and upgrade them to be included in the story mode.
- Step-by-Step Story: The story mode will have episodic releases and each episode will be a combination of upgraded community levels and new content made by us.
- Partial Protectionism: The story mode will be available for pay. The sweet-looking graphics of the story mode won't be available for editing and sharing right away. However, we are likely to make more assets free-as-in-freedom as the game's development progresses.
Our following steps will be a new Nikki release, writing extensive tutorials for the editor and our first level design contest. Expect all of these things to happen very soon!
We are pretty excited about this new idea! Have you spotted a weak pillar in our plan? Or perhaps you can tell us of a project that tried something similar? Your thoughts and comments are more than welcome!
One note about the auto-updater... Unfortunately, there has been an issue with memory usage, that could have resulted in a crash on many computers. This problem should be fixed with version 0.2.22 and above. We have disabled the automatic updating for the affected prior versions, so if you have anything below 0.2.22, you should manually download the current version of the game from our site. Sorry about that, we hope you understand, that things like that may happen with an alpha.
Thanks again from everybody at Joyride Laboratories and we hope you keep following the developments!
(By the way, we have added a donate button (PayPal) and a Flattr button to our homepage. Any support for Nikki will be greatly appreciated!)