Posts Tagged ‘business’
In preparation for the soon-to-be release we printed some stickers to hand out. The business cards we've had for quite a while but I believe we haven't shared them yet. If you have a game-making-related business card yourself, share it!
Meanwhile, we're solving problems that prevent Nikki and the Robots from running on various computers. If you would like to help us make sure that Nikki 0.5 will run on the operating system of your choice, feel free to drop us an email.
Episode 1 of the story mode is ready to be released and we are very excited! This will also mark the first public beta version.
We will start selling the story mode using a pay-what-you-want model, which is strongly inspired by the Humble Indie Bundle (which on the other hand was inspired by a World of Goo sale). After one week we will then set a fixed minimum price.
When you buy the game, you pay for the game as it is, but will also get all further episodes and updates for free. With each further episode, however, the minimum price will increase for new buyers of the game. The sooner you buy, the less you pay, hooray! This is similar to the Alpha-Beta-1.0 price increments of Minecraft.
Right now we are working hard on the presale website and we hope to be able to release Nikki and the Robots' story mode until mid February.
In the next post we will tell you some more details about episode 1, in which Nikki's great adventure begins to unfold.
Indie Connect Prelude. One step of an effort to nurture and build the Indie Games Scene in Berlin, Germany. We will be there.
What? Developers talk (English language) and everybody plays games.
When? This Friday, starting 18:30ish (aka "like 6:30 PM") GMT+1.
Game developers will talk about developing games. For example team GameStrom will introduce their game design brainstorm events, Anjin Anhut will tell us how to "Just do it!" and Christiaan Janssen and I will talk about Game Development Jams in general.
You will be able to play the latest Nikki release and other indie games as part of an exhibition.
So if you're in Berlin or close and haven't played Nikki and the Robots yet or would like to meet one or two of the game's developers, do come!
PS: It's free of charge and no registration required.
The levels we received so far made us want to give a little more in return, so we'll throw in two more shirts for the best level designers.
For rules, check out this announcement.
We only have two shirt styles, so if anybody has ideas for new stuff to print, let us know.
We're starting our first level design competition! Fire up the editor and create something amazing!
We will pick 10 winning level designs (possibly even more), whose creators will each receive a free copy of Nikki and the Robots (the full game), and they will be included in the game's credits.
One Three of the level builders will also win a fancy Nikki and the Robots t-shirt!
- Name (for attribution/credits)
- Email address (for contact)
- The phrase "These levels are licensed under Creative Commons Attribution Unported 3.0" (CC BY)
The winning levels will be included in updates of Nikki and the Robots. We will also create retouched versions with additional graphics and content and then include these levels in the story mode of the full Nikki game.
Authors will be given notable attribution both in the game and on our website.
No Clones Allowed!
Everybody is welcome to submit as many original levels as they like. Allow other games to inspire you - we all do - but no clones, please. :)
This competiton ends on July 7th 2011.If you have any questions about the contest, please feel free to contact us via comments, email, forum or the freenode #nikki chat room (Lurk! We're bound to appear sooner or later). PS: we have a German language version of this announcement here.
We flexed our brain muscles for some new ideas to ensure that Nikki and the Robots will be as complete and charming as we are anticipating, without pushing the release date into 2012+. The plan to create four episodes and then sell them has been dropped in favor of a new release concept, which emphasizes an open development philosophy and community involvement:
This development strategy of Nikki and the Robots is based on the following:
- Community Levels Everywhere: Nikki will feature a level server to exchange community levels created with the editor. We will pick the best and upgrade them to be included in the story mode.
- Step-by-Step Story: The story mode will have episodic releases and each episode will be a combination of upgraded community levels and new content made by us.
- Partial Protectionism: The story mode will be available for pay. The sweet-looking graphics of the story mode won't be available for editing and sharing right away. However, we are likely to make more assets free-as-in-freedom as the game's development progresses.
Our following steps will be a new Nikki release, writing extensive tutorials for the editor and our first level design contest. Expect all of these things to happen very soon!
We are pretty excited about this new idea! Have you spotted a weak pillar in our plan? Or perhaps you can tell us of a project that tried something similar? Your thoughts and comments are more than welcome!
We have thought about how to release "Nikki and the Robots" for a long time, and this is what we finally came up with... First, there will be the "Edit Mode", a fully playable version of "Nikki and the Robots" featuring various levels, a level editor, and online functions. This will be released as free software (under LGPL and Creative Commons). And then, towards late 2010, we will release our "Story Mode", which will tell the adventure around Nikki, Dr. Lacroix and the robots in four episodes. These episodes will be available for download for a rather small amount of money.