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Nikki and the Robots

Here we write about Nikki and the Robots development and other news. Be sure to subscribe! Visit our reddit forum and join IRC for even more info!

Posts Tagged ‘art’

Nikki and the Robots Comic Art by Anjin Anhut

Tuesday, May 28th, 2013

Anjin Anhut completed a Nikki and the Robots super hero style commission:

Nikki and the Robots by Anjin Anhut
Nikki and the Robots super hero style, 2048x2048 jpg

Isn't it awesome?!

Check out his digital creations and blog!

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Five Story Episode 1 Screenshots We Won't Be Using

Thursday, July 26th, 2012

Nikki had a recent shooting in which we picked screenshots to put on the buy page. Here are a few examples of shots that didn't make it:

nikki-241248-1080p nikki-241704-1080p nikki-175158-1080p nikki-172043-1080p nikki-242249-1080p

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Nikki's Business Card and Stickers

Thursday, February 16th, 2012
Joyride Labs Nikki Business Card

In preparation for the soon-to-be release we printed some stickers to hand out. The business cards we've had for quite a while but I believe we haven't shared them yet. If you have a game-making-related business card yourself, share it!

Meanwhile, we're solving problems that prevent Nikki and the Robots from running on various computers. If you would like to help us make sure that Nikki 0.5 will run on the operating system of your choice, feel free to drop us an email.

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Nikki's Valentines Heart Shirts and Global Game Jam

Wednesday, February 1st, 2012

Valentines Pixel Neon Heart Female Shirt DesignValentines Pixel Neon Heart Male Shirt Design

We added a neon pixel heart design to our shirt store. It is based on one of the first game objects that you will see when playing Episode 1 of the story mode:

Nikki and the Robots Neon Heart

One of us was at the Global Game Jam in Berlin as an organizer.

ggj2012 topic

The theme was a snake biting its own tail and we made a tiny level referencing it. Too late for submission though. ;)

video: Nikki and the Snake - GGJ 2012 Themed Level

The video also shows the recently added game over screen menu (no more abrupt returning to the level selection) and a new, simple background for the editor.

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Upgrading Levels for the Story Mode

Sunday, December 18th, 2011

We want to allow to preorder the storymode very soon but before talking about business plans, let's take a look at the levels in the story mode first!

We used some of the level contest entries as a basis to create story levels. Lootninja by sauer2 for example:

Original Lootninja Level
Original Lootninja Level, as included with the latest release

Upgraded Lootninja Level
"Upgraded" Lootninja Level

Some of the steps when "upgrading" a level are the addition of...

Upgraded Lootninja Level Terminal
background, skyline and info/data terminals...

Upgraded Lootninja Level NPC & Shadow
shadows and characters...

A Secret!
hidden areas...

... and new content in general. Most "upgrade levels" are larger and require more time to do a 100% run than the originals.

Here is a big screen of a different, jetpack robot-heavy level, which is not based on a contest entry:

Nikki Jetpack Intro
Codename "Jetpack Intro" (1920x1200)

We're nearly done with all the levels for episode 1 but some bugs, the preorder website and paypal integration will probably not allow us to release before January...

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Scaffolding and Re-Inventing Tiles...

Monday, December 12th, 2011

Scaffolding in Nikki and the Robots

Scaffolding, scaffolding, scaffolding...

46 days of no updates...

One of the decorations we use in story mode levels is a scaffolding tile set. Today, I spent some time trying to find an alternative look, which would look better in a single-row/column line of these tiles. I ended up using the original set.

I uploaded the set of alternative 64px scaffolding tiles to OpenGameArt, hoping it will serve some other purpose.

In the next blog post I will tell and show how the story mode levels differ from the freeplay ones.

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Nikki 0.3 "Edward"

Friday, June 3rd, 2011

Nikki and the Robots 0.3 is out! [get it here] Soon we will start a level contest which is why we gave this release the name "Edward".

We decided to abandon batteries as energy source for robots to avoid slow pace and annoyingly repetitive gameplay. Instead Nikki's targets are:

1. Collect Batteries

standard

(as many as possible)

2. Use Robots

robots

(they do not require ⌁energy)

3. Press Switches*

switch

(to complete levels)

Collecting battery cells will serve high-score lists and <SPOILER>in the story mode it will allow for progression; a certain amount of batteries will be needed to enter the next part of the game</SPOILER>. We will explain the meaning of switches another time..

Battery Counter In-Game

0.3 Changes include:

  • Battery counter and timer inside levels
  • High-score display in level selection and level-end screens.
  • Bugfixes! One of the most horrible ones prevented linking robots to terminals in the editor.
  • Player-configurable controls
  • Death zone (lower limit for levels)

The level competition will start soon and it will affect the future development of Nikki greatly, so please test-ride this release [again, get it here] as hard as you can! Bugs go to Launchpad or our IndieDB forum (did we tell you we got a forum?).

Level editor tutorials will be released very soon as well!

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Game Menu

Monday, May 2nd, 2011

 
We are currently implementing the game menus. We tried to achieve a distinct old school look, that - while being very minimalistic - doesn't look unintentionally plain. The above image is a mockup of what we came up with. We hope, you like it!
 
(The new menus will be deployed with one of the next updates.)

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