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Inspiration, Butter and Level Design
Context: Our level design contest (rules are here) will be over in about three days (a timer is here).
Something caught my attention when I last went shopping: butter. The packaging and name inspired me to design a level.
- ROOMBOTER ("butter" in Dutch) sounds like the kick-kraftwerk word ROBOTER ("robot" in Germany). Robots are important in our game Nikki and the Robots..
- The packaging design aesthetics remind of pixels and tetris; blocks in a grid. Many of the existing levels in Nikki and the Robots are similar.
You can download this level [mirror 1|mirror 2].
Copying existing designs is not how I would usually create levels. The instant inspiration I got compelled me to do it in this case though.
When did you last have spontaneous inspiration for game locations/levels lately? Do you rather get ideas from nature or man-made things?
Tags: game design, open source, other


















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