The Joyride Labs no longer actively work on this project. A lot of the information on this website is outdated. See this blog post to find out more.
Nikki and the Robots

Here we write about Nikki and the Robots development and other news. Be sure to subscribe! Visit our reddit forum and join IRC for even more info!

Wrapping Things Up!

We – the Joyride Laboratories – released the Story Episodes to our game Nikki and the Robots in September. The good news is that we got some really good reviews and customer feedback. People seem to like the game and appreciate the work we put into it. The bad news: we didn't sell as much as we had hoped.

Because of that we have decided to stop working on the game. That also means there will be no further Story Episodes. We would like to apologize to all the people who bought the Story Episodes in hope of further episodes. We shared that hope, but we always knew there was a chance it wasn't going to happen. We are sorry and hope you still enjoyed the game.

What Happens Now?

Despite the date this is not the end of the world. Here is what that means:

  • Our website and the online store will stay online for at least some months. So you will still be able to download the free version. If you bought the Story Episodes you can still download them through the game. And you will still be able to buy the Story Episodes.
  • We will not work on the game anymore. We won't implement new features and we won't fix existing reported or unreported bugs. (As most of the game is an open-source project that doesn't mean that others can't work on the game. But you probably shouldn't hold your breath.)
  • The level server will stay online as well. You can still up- and download community levels.
  • We will let you know should we have any plans to discontinue the services.

Any Last Words?

We would like to express our gratitude to all the people who helped bringing Nikki to life. This includes all the people working on upstream projects and technologies (most notably GIMP, chipmunk, hipmunk, Qt, ghc, the Haskell ecosystem and MinGW). We would like to thank the people that helped more directly with creating the game: personal friends, who provided criticism and feedback, our beta testers and Roel "cerror" Heerspink, who provided the fantastic soundtrack for the Story Episodes. At last we want to thank our community: people who built and uploaded levels, reported bugs, bought the Story Episodes, and people who simply played the game. You all have been great. Thank you!

It was an interesting, challenging and rewarding experience to work on Nikki and the Robots. But – maybe most importantly – it was a tremendously huge amount of fun. We are going to miss this.

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14 Responses to “Wrapping Things Up!”

  1. slembcke says:

    Aww. That’s a shame. I enjoyed this game and thought it was a cute game. Best of luck on your future endeavors!

  2. Sönke says:

    @slembcke: Thanks. And many thanks for creating chipmunk!

  3. Tyler says:

    “It’s open source so you can always fix stuff yourself” is usually not that inspiring if I know there’s a team out there dedicated to fixing stuff themselves.

    But now that there’s not, maybe I’ll poke around a bit and try to find something I can do :)

  4. Heinrich Apfelmus says:


    I’d be interested in a more detailed post-mortem. What were the main reasons for putting an end to the project? Any problems with the technology, i.e. Haskell? Business model didn’t work out (you were featured in SPIEGEL online, by the way)?

  5. Fyodor says:

    Can you guys open the code for your online shop?

  6. Francisco says:

    Since the game is open-source, do you guys plan on keeping its repository open for public? Has it already been forked to someplace else? Has anyone already stepped up to maintain the game?

  7. Iwan says:

    Yes, No, No.

  8. David says:

    Hey there, devs.

    I’m really bummed to get this news. I was looking forward to new levels! In any case, thanks for making a great game and making it Open Source. Good luck on your next project!

  9. Matt says:

    It is hard to package this without any haskell experience. machines don’t have internet access and does not tell the complete list of dependencies.

  10. Bugsbane says:

    I’m curious,

    How was the process of putting a FOSS game on Greenlight? Was there anything special you had to do because of being FOSS?

  11. Iwan says:

    Nothing special. We also didn’t point it out very much, so the few moderators that might have looked at our content probably didn’t know.

    NAEV is on Greenlight also (last time I checked: not voted in.)

  12. bittin says:

    to bad :(

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