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	<title>Comments on: Nikki 0.3 &#8220;Edward&#8221;</title>
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	<link>http://joyridelabs.de/blog/?p=732</link>
	<description>News from the Makers of Nikki and the Robots</description>
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		<title>By: Update on Haskell and games &#124; Lambdor Devblog</title>
		<link>http://joyridelabs.de/blog/?p=732&#038;cpage=1#comment-2434</link>
		<dc:creator>Update on Haskell and games &#124; Lambdor Devblog</dc:creator>
		<pubDate>Thu, 23 Jun 2011 14:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=732#comment-2434</guid>
		<description>[...] Game Nikki and the Robots 0.3 released [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Nikki and the Robots 0.3 released [...]</p>
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		<title>By: Iwan</title>
		<link>http://joyridelabs.de/blog/?p=732&#038;cpage=1#comment-2219</link>
		<dc:creator>Iwan</dc:creator>
		<pubDate>Mon, 06 Jun 2011 08:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=732#comment-2219</guid>
		<description>Ah wait, I get it: it was in celldrops, right? :D Oh well.</description>
		<content:encoded><![CDATA[<p>Ah wait, I get it: it was in celldrops, right? :D Oh well.</p>
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		<title>By: Iwan</title>
		<link>http://joyridelabs.de/blog/?p=732&#038;cpage=1#comment-2218</link>
		<dc:creator>Iwan</dc:creator>
		<pubDate>Mon, 06 Jun 2011 08:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=732#comment-2218</guid>
		<description>Why not jump on top of the robot then? :)</description>
		<content:encoded><![CDATA[<p>Why not jump on top of the robot then? :)</p>
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		<title>By: Jason</title>
		<link>http://joyridelabs.de/blog/?p=732&#038;cpage=1#comment-2215</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 06 Jun 2011 02:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=732#comment-2215</guid>
		<description>I used a jetbot and it hit Nikki off the terminal. It trapped Nikki from re-reaching the terminal and Nikki could not push the bot.</description>
		<content:encoded><![CDATA[<p>I used a jetbot and it hit Nikki off the terminal. It trapped Nikki from re-reaching the terminal and Nikki could not push the bot.</p>
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		<title>By: ねこ</title>
		<link>http://joyridelabs.de/blog/?p=732&#038;cpage=1#comment-2208</link>
		<dc:creator>ねこ</dc:creator>
		<pubDate>Sun, 05 Jun 2011 21:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=732#comment-2208</guid>
		<description>The lag was observed on Linux 2.6.38-8-generic #42-Ubuntu i686, GeForce 7300 LE, NVIDIA 270.41.06.</description>
		<content:encoded><![CDATA[<p>The lag was observed on Linux 2.6.38-8-generic #42-Ubuntu i686, GeForce 7300 LE, NVIDIA 270.41.06.</p>
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		<title>By: Iwan</title>
		<link>http://joyridelabs.de/blog/?p=732&#038;cpage=1#comment-2202</link>
		<dc:creator>Iwan</dc:creator>
		<pubDate>Sun, 05 Jun 2011 13:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=732#comment-2202</guid>
		<description>Glad you like the button. :) We like it too! Usually they are probably kept simple to prevent them from not working.

There will be good graphics for story mode and at some point in the freeplay mode as well.

Thanks for the report! Can you provide your specs? Windows? What version/cpu/SP/Gfx Card?

I actually took a look at cortex command for thinking about the jetpack robot: http://www.youtube.com/watch?v=UWnWHVeC-qU side-thrusters might be the way to go to make the bot more forgiving.</description>
		<content:encoded><![CDATA[<p>Glad you like the button. :) We like it too! Usually they are probably kept simple to prevent them from not working.</p>
<p>There will be good graphics for story mode and at some point in the freeplay mode as well.</p>
<p>Thanks for the report! Can you provide your specs? Windows? What version/cpu/SP/Gfx Card?</p>
<p>I actually took a look at cortex command for thinking about the jetpack robot: <a href="http://www.youtube.com/watch?v=UWnWHVeC-qU" rel="nofollow">http://www.youtube.com/watch?v=UWnWHVeC-qU</a> side-thrusters might be the way to go to make the bot more forgiving.</p>
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		<title>By: ねこ</title>
		<link>http://joyridelabs.de/blog/?p=732&#038;cpage=1#comment-2200</link>
		<dc:creator>ねこ</dc:creator>
		<pubDate>Sun, 05 Jun 2011 13:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=732#comment-2200</guid>
		<description>Actually, for robots, have you considered making the two thrusters individual controllable? This adds quite a bit of difficulty to get used to it, but has a lot of potential for being extremely challenging, fun, and rewarding. Would not recommend it at all though if you want to keep the game casual.</description>
		<content:encoded><![CDATA[<p>Actually, for robots, have you considered making the two thrusters individual controllable? This adds quite a bit of difficulty to get used to it, but has a lot of potential for being extremely challenging, fun, and rewarding. Would not recommend it at all though if you want to keep the game casual.</p>
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		<title>By: ねこ</title>
		<link>http://joyridelabs.de/blog/?p=732&#038;cpage=1#comment-2199</link>
		<dc:creator>ねこ</dc:creator>
		<pubDate>Sun, 05 Jun 2011 13:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=732#comment-2199</guid>
		<description>Another thing, I think you should scrap the tutorial levels. I would integrate the text from them into the first couple of real levels. Nobody wants to a play a stupid tutorial, they want to get into the action. What this means at the moment is you&#039;ll have players jumping straight to the real game, and not know fundamental controls. For this game though, that is almost acceptable, the controls are quite intuitive, but I did not find the key-mapping very intuitive myself, necessitating the little tutorial. (I would recommend having multiple keymappings for every single action, there is no downside. Map all the a,s,z,space, and x keys). A lot of games take this minor-tutorial-in-the-background-of-first-level approach and I think it works out great.

When I jump on the platforms I feel like their little eyes are about to go &#039;-_-&#039;, that would be so so so cute :3.</description>
		<content:encoded><![CDATA[<p>Another thing, I think you should scrap the tutorial levels. I would integrate the text from them into the first couple of real levels. Nobody wants to a play a stupid tutorial, they want to get into the action. What this means at the moment is you&#8217;ll have players jumping straight to the real game, and not know fundamental controls. For this game though, that is almost acceptable, the controls are quite intuitive, but I did not find the key-mapping very intuitive myself, necessitating the little tutorial. (I would recommend having multiple keymappings for every single action, there is no downside. Map all the a,s,z,space, and x keys). A lot of games take this minor-tutorial-in-the-background-of-first-level approach and I think it works out great.</p>
<p>When I jump on the platforms I feel like their little eyes are about to go &#8216;-_-&#8217;, that would be so so so cute :3.</p>
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		<title>By: ねこ</title>
		<link>http://joyridelabs.de/blog/?p=732&#038;cpage=1#comment-2198</link>
		<dc:creator>ねこ</dc:creator>
		<pubDate>Sun, 05 Jun 2011 13:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=732#comment-2198</guid>
		<description>Some feedback:

Those push-down buttons are very fun to simply interact with. Usually games simply have two states for a button and a simple boolean collision check to determine when to move it into the down/activated state. Even games with physics engines usually constrain the button to the vertical access and do not allow it to move around in any other way. Here though, the button is very fun to simply screw with, at least for a few seconds when new to the game. It is little bits of polish like this that make great games stand out from the rest. I was very glad to see it wasn&#039;t the normal access-constrained button &#039;physics&#039; I am used to.

The background and tile graphics were terrible, I assume this is totally placeholder though.

I encountered some lag that simply should not be possible while playing the game. I have a modern machine but your game took up an entire core (I&#039;d recommend considering multi-threading the physics or something, but really, this game has absolutely no excuse for taking up so much CPU time in the first place!). It is likely you just have the fps uncapped though, so simple solution.

Robots are a lot of fun to control, maybe for the rotation you could add two smaller thrusters on the side of the robot to make it clear how that works and add more polish? Check out the rockets in the game &#039;Cortex Command&#039; for an amazing similar control scheme and feel.</description>
		<content:encoded><![CDATA[<p>Some feedback:</p>
<p>Those push-down buttons are very fun to simply interact with. Usually games simply have two states for a button and a simple boolean collision check to determine when to move it into the down/activated state. Even games with physics engines usually constrain the button to the vertical access and do not allow it to move around in any other way. Here though, the button is very fun to simply screw with, at least for a few seconds when new to the game. It is little bits of polish like this that make great games stand out from the rest. I was very glad to see it wasn&#8217;t the normal access-constrained button &#8216;physics&#8217; I am used to.</p>
<p>The background and tile graphics were terrible, I assume this is totally placeholder though.</p>
<p>I encountered some lag that simply should not be possible while playing the game. I have a modern machine but your game took up an entire core (I&#8217;d recommend considering multi-threading the physics or something, but really, this game has absolutely no excuse for taking up so much CPU time in the first place!). It is likely you just have the fps uncapped though, so simple solution.</p>
<p>Robots are a lot of fun to control, maybe for the rotation you could add two smaller thrusters on the side of the robot to make it clear how that works and add more polish? Check out the rockets in the game &#8216;Cortex Command&#8217; for an amazing similar control scheme and feel.</p>
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		<title>By: Iwan</title>
		<link>http://joyridelabs.de/blog/?p=732&#038;cpage=1#comment-2193</link>
		<dc:creator>Iwan</dc:creator>
		<pubDate>Sun, 05 Jun 2011 00:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=732#comment-2193</guid>
		<description>Many thanks for this report! We&#039;ll fix the problem ASAP.</description>
		<content:encoded><![CDATA[<p>Many thanks for this report! We&#8217;ll fix the problem ASAP.</p>
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