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	<title>Comments on: Alpha Version released!</title>
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	<link>http://joyridelabs.de/blog/?p=627</link>
	<description>News from the Makers of Nikki and the Robots</description>
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		<title>By: Lenny222</title>
		<link>http://joyridelabs.de/blog/?p=627&#038;cpage=1#comment-1530</link>
		<dc:creator>Lenny222</dc:creator>
		<pubDate>Tue, 12 Apr 2011 07:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=627#comment-1530</guid>
		<description>Also a Mac feedback: &quot;Ctrl&quot; for jumping is not such a good idea since Ctrl+Arrow keys switches the virtual desktop on Macs. It&#039;s easy to press both accidentally at the same time while jumping and moving around.</description>
		<content:encoded><![CDATA[<p>Also a Mac feedback: &#8220;Ctrl&#8221; for jumping is not such a good idea since Ctrl+Arrow keys switches the virtual desktop on Macs. It&#8217;s easy to press both accidentally at the same time while jumping and moving around.</p>
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		<title>By: cptfuro</title>
		<link>http://joyridelabs.de/blog/?p=627&#038;cpage=1#comment-1513</link>
		<dc:creator>cptfuro</dc:creator>
		<pubDate>Sun, 10 Apr 2011 17:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=627#comment-1513</guid>
		<description>@Matthias: Yes, sorry about the OSX problem. The game runs pretty nicely on some Macs, while on others there occur those issues. We are already working on fixing that!</description>
		<content:encoded><![CDATA[<p>@Matthias: Yes, sorry about the OSX problem. The game runs pretty nicely on some Macs, while on others there occur those issues. We are already working on fixing that!</p>
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		<title>By: Matthias</title>
		<link>http://joyridelabs.de/blog/?p=627&#038;cpage=1#comment-1507</link>
		<dc:creator>Matthias</dc:creator>
		<pubDate>Sat, 09 Apr 2011 23:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=627#comment-1507</guid>
		<description>The videos look fun, but I have to second Daniel: The arrow keys on OSX seem badly broken, almost impossible to walk around while jumping works.</description>
		<content:encoded><![CDATA[<p>The videos look fun, but I have to second Daniel: The arrow keys on OSX seem badly broken, almost impossible to walk around while jumping works.</p>
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		<title>By: Jason K</title>
		<link>http://joyridelabs.de/blog/?p=627&#038;cpage=1#comment-1503</link>
		<dc:creator>Jason K</dc:creator>
		<pubDate>Sat, 09 Apr 2011 21:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=627#comment-1503</guid>
		<description>Great Job! Normally I don&#039;t enjoy platformer games like this, but with the wall jumping, physics, and robots I played through most of the tutorial levels more than once. 

Installation was super smooth, performance excellent (Ubuntu 10.10 x64), and the interface extremely responsive. 

I see this as an excellent indie version of Little Big Planet. Keep up the good work and I know you&#039;ll have at least one paying customer :)</description>
		<content:encoded><![CDATA[<p>Great Job! Normally I don&#8217;t enjoy platformer games like this, but with the wall jumping, physics, and robots I played through most of the tutorial levels more than once. </p>
<p>Installation was super smooth, performance excellent (Ubuntu 10.10 x64), and the interface extremely responsive. </p>
<p>I see this as an excellent indie version of Little Big Planet. Keep up the good work and I know you&#8217;ll have at least one paying customer :)</p>
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		<title>By: Christian J.</title>
		<link>http://joyridelabs.de/blog/?p=627&#038;cpage=1#comment-1502</link>
		<dc:creator>Christian J.</dc:creator>
		<pubDate>Sat, 09 Apr 2011 20:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=627#comment-1502</guid>
		<description>I&#039;ve figured it out now: the user under which the game runs has to be member of the &quot;video&quot; group. &#039;adduser mytestuser video&#039; made both Tremulous and Nikki run just fine on this laptop (Tremulous with 50-60 fps in fact, and Nikki now only uses ~40% cpu). The reason extremetuxracer worked and tremulous not was just that I ran the former in my main user account but the latter as another user (with the idea to give me some protection from exploits, even though I still can&#039;t run most programs with &#039;sux --untrusted&#039; because they need full access to the display, so the protection is rather imaginary).

I especially like the box towers when they tumble and cover a battery and I have to jump around on the boxes to try to move them away :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve figured it out now: the user under which the game runs has to be member of the &#8220;video&#8221; group. &#8216;adduser mytestuser video&#8217; made both Tremulous and Nikki run just fine on this laptop (Tremulous with 50-60 fps in fact, and Nikki now only uses ~40% cpu). The reason extremetuxracer worked and tremulous not was just that I ran the former in my main user account but the latter as another user (with the idea to give me some protection from exploits, even though I still can&#8217;t run most programs with &#8217;sux &#8211;untrusted&#8217; because they need full access to the display, so the protection is rather imaginary).</p>
<p>I especially like the box towers when they tumble and cover a battery and I have to jump around on the boxes to try to move them away :)</p>
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		<title>By: Christian J.</title>
		<link>http://joyridelabs.de/blog/?p=627&#038;cpage=1#comment-1496</link>
		<dc:creator>Christian J.</dc:creator>
		<pubDate>Sat, 09 Apr 2011 15:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=627#comment-1496</guid>
		<description>OpenGL hw rendering seems to be available:

$ glxinfo &#124; grep irect
direct rendering: Yes

Also various OpenGL programs including extremetuxracer are working totally fluently, with the exception of tremulous which plays at 2 fps and repeats the sound in choppy form and maxes out 1 core (seems it&#039;s uncapable using multiple cores).</description>
		<content:encoded><![CDATA[<p>OpenGL hw rendering seems to be available:</p>
<p>$ glxinfo | grep irect<br />
direct rendering: Yes</p>
<p>Also various OpenGL programs including extremetuxracer are working totally fluently, with the exception of tremulous which plays at 2 fps and repeats the sound in choppy form and maxes out 1 core (seems it&#8217;s uncapable using multiple cores).</p>
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		<title>By: Daniel Larsson</title>
		<link>http://joyridelabs.de/blog/?p=627&#038;cpage=1#comment-1493</link>
		<dc:creator>Daniel Larsson</dc:creator>
		<pubDate>Sat, 09 Apr 2011 13:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=627#comment-1493</guid>
		<description>On OS X (at least my system) the arrow keys stop working almost immediately, and all I can do is jump up and down on the spot.</description>
		<content:encoded><![CDATA[<p>On OS X (at least my system) the arrow keys stop working almost immediately, and all I can do is jump up and down on the spot.</p>
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		<title>By: shahn</title>
		<link>http://joyridelabs.de/blog/?p=627&#038;cpage=1#comment-1491</link>
		<dc:creator>shahn</dc:creator>
		<pubDate>Sat, 09 Apr 2011 12:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=627#comment-1491</guid>
		<description>@ Christian J.: That&#039;s not good. That sounds like OpenGL is not working (or not available) and Qt is falling back to software rendering. Does your system support OpenGL? (We&#039;ll add OpenGL in the system requirements!)</description>
		<content:encoded><![CDATA[<p>@ Christian J.: That&#8217;s not good. That sounds like OpenGL is not working (or not available) and Qt is falling back to software rendering. Does your system support OpenGL? (We&#8217;ll add OpenGL in the system requirements!)</p>
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		<title>By: cptfuro</title>
		<link>http://joyridelabs.de/blog/?p=627&#038;cpage=1#comment-1489</link>
		<dc:creator>cptfuro</dc:creator>
		<pubDate>Sat, 09 Apr 2011 08:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=627#comment-1489</guid>
		<description>
@ JP Moresmau: Thanks for the feedback! Let me just give a quick reply:

	- The text messages will be handled very differently, we still have to implement that. 
	- Yes, you are not the only one who thought so. I will think of a better explanation!
	- The controls of the jetpack robots have hardly been finetuned at all, yet. But things like that can happen and are also intended to be part of the gameplay. Therefore, in the final game, there will be a checkpoint based restart system.
	- Yes, of course. The failure message (which will actually say &quot;failure&quot;) will be implemented soon.

Thanks for trying out the alpha and we hope that you keep following the further developments!</description>
		<content:encoded><![CDATA[<p>@ JP Moresmau: Thanks for the feedback! Let me just give a quick reply:</p>
<p>	- The text messages will be handled very differently, we still have to implement that.<br />
	- Yes, you are not the only one who thought so. I will think of a better explanation!<br />
	- The controls of the jetpack robots have hardly been finetuned at all, yet. But things like that can happen and are also intended to be part of the gameplay. Therefore, in the final game, there will be a checkpoint based restart system.<br />
	- Yes, of course. The failure message (which will actually say &#8220;failure&#8221;) will be implemented soon.</p>
<p>Thanks for trying out the alpha and we hope that you keep following the further developments!</p>
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		<title>By: Christian J.</title>
		<link>http://joyridelabs.de/blog/?p=627&#038;cpage=1#comment-1487</link>
		<dc:creator>Christian J.</dc:creator>
		<pubDate>Sat, 09 Apr 2011 02:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://joyridelabs.de/blog/?p=627#comment-1487</guid>
		<description>It&#039;s extremely slow on my Compaq NC2400 (dual core Intel U2500 @ 1.2 Ghz, 32 bit, Intel graphics) with Debian stable. Even selecting menu items lags 0.5-1 seconds and gives CPU spikes for 1+ seconds, the game itself updates the pixels of the main character sprite ~twice per second, but the character position only changes once every ~10 seconds (but then a big distance), so it&#039;s unplayable.</description>
		<content:encoded><![CDATA[<p>It&#8217;s extremely slow on my Compaq NC2400 (dual core Intel U2500 @ 1.2 Ghz, 32 bit, Intel graphics) with Debian stable. Even selecting menu items lags 0.5-1 seconds and gives CPU spikes for 1+ seconds, the game itself updates the pixels of the main character sprite ~twice per second, but the character position only changes once every ~10 seconds (but then a big distance), so it&#8217;s unplayable.</p>
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